Crystal Core, as well as the spell card Boss Rush. Other cards include enemies and boss characters such as Solar Flare Dragon,The Statue of Easter Island, Moai Interceptor Cannons, B.E.S. The popular trading card game 'Yu-Gi-Oh!' has drawn inspiration for some of its cards from the game, which are Gradius, Cyclon Laser, Gradius' Option, Victory Viper XX03, and Power Capsule. In the Nintendo NES hockey game Blades of Steel, one of the intermission screens is a playable sequence which recreates the fight against the first Gradius boss. The first level of Gradius is available as a mini-game in the Nintendo Super NES game "Legend of the Mystical Ninja". The things that remain the same are that each uses a square-grid for movement, and you can power up your ship by getting the capsules. Bandai released a board game (in Japan only) based on this video game (same name) in 1986: The board is split into 8 sections, each with its own rules. '573' refers to Go-Na-Mi kana letters, a play of word for 'Konami'. Interesting note: Several Konami arcade games ("Gradius", "Parodius Da! - Shinwa kara Owarai e", "Salamander", etc.) have the default high score set at 57300. Soundtrack releases: Original Sound of Gradius Arcade Version (May 05, 1987) Original Sound of Gradius & Salamander (Nov.21, 1987) Original Sound of Gradius & Salamander (Nov.21, 1987) Konami Game Music Vol.1 (June 27, 1986). This game is known outside Japan as "Nemesis". It was from an evolution of this concept that was born the 'Options system'. And among all of them, there was a ship that leaved a light trace behind him when he moves. They did at least 100 different versions. Designers did a lot of tries before they fixed the design of the ship. First shoot-em-up with serious power-ups. Game ID: GX400 Main CPU: MC 68000 10Mhz / G400 BIOS Sound CPU: Zilog Z80 Sound chip: 2 x AY-3-8910 psg Players: 2 Control: 8-way joystick Buttons: 3 TRIVIA Gradius was released in May 1985 in Japan. The end-of-game boss is a giant, disembodied brain. Once these have been destroyed the core itself is exposed and shooting this will destroy the enemy ship. The ship is called the 'Big Core' and to destroy it, players first have to destroy four barriers blocking a narrow channel on the front of the ship. Gradius features five stages with a large alien ship waiting at the end of each. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much. Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected.
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