![]() ![]() keep a few unassigned troops in the base at all times, an unassigned tank or two isn't going to hurt anything either. Option 3 - rely on air control to prevent them from happening. Option 2 - a garrison of troops at each base. ![]() There are three general strategies for dealing with them. if you only have men on choppers and they're both out at the time, you are in trouble.ģ) takes about 10 missile batteries (havent tried, but i think its a reasonable estimate, usually have laser or plasma by the time they start trying to raid me.) to kill the average assault ufo, less if you're teched up in defenses.Ĥ) 'tendancy' to target your oldest base, but you could get unlucky.ĥ) murphy's law says you're going to have all of your aircraft deployed when they strike. Base attacks are weighted to be more likely to target older bases. If they only damage it, a % of enemies will be DOA.Ģ) you must have soldiers/vehicles present in your base in order to defend it. Hunters are lightly armored, but with a pulse laser they aren't horrible, and with the garage right next to the hangar it makes it easy to roll out (very few obstacles blocking their advance)ġ) base defense battery installations will attempt to destroy the enemy assault ufo (carrier/landingship) attacking your base. 3 tanks per garage, and all they do is sit there and look pretty, ready to murder enemies that come through, especially once I have jetpack snipers. I like to have garages right beside hangars. That being said, living quarters and garages are spawnpoints for your soldiers and tanks as well. lots of hangars gives them lots of options. I would suggest building your first base around Cairo (Africa is the place to be when aliens invade, apparently) then set up your second base in central America to get good coverage on the far West. every hangar you build and the elevator are enemy spawn points.
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